[Freeciv-Dev] Re: (PR#6721) A Quincuncial topology
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>rt@xxxxxxxxxxx wrote:
>> My first question is: what is a quincuncial topology? A little research
>> turns up
>> http://www.mapleapps.com/categories/data_analysis_stats/maplemaps/html/pierce1.html
>> but I don't think that's what you're talking about (since it involves no
>> wrapping).
>
>OK, after re-reading the doc several more times I think I have it.
>
>This change is not just a matter of making a few changes to map.[ch].
>It will take substantial changes throughout the code.
>
>That said, I'm not opposed to this kind of change and I've had it in
>mind all along (although IIRC Gaute had dismissed it as infeasible).
>Some time ago we discussed having a mobius strip or a klein bottle for a
>topology, and this requires many of the same concepts.
>
>The main concept is that _directions_ (and vectors) have to be
>normalized, just like map positions. For instance with an 80x40
>quinciux (as you describe it) going north from (0,0) puts you at (0,-1)
>which normalizes to (79,0). But the reverse of the direction must also
>be normalized along the way so that you normalize (0,-1,SOUTH) to
>(79,0,NORTH). Basically we'd need a normalize_map_dir(x,y,dir) and more
>generally a normalize_map_vector(x,y,dx,dy). Quite a bit of work.
>
>Other changes may be required in a few places, e.g., things that
>currently use map_distance_vector. Not sure about that.
>
>I'd suggest you try to get a fully working implementation patch (so
>you'll run into all the problems along the way and we can work them
>out). Make sure it applies to HEAD cvs, not 1.14. Or have you already
>done this, and I just haven't seen it?
>
>jason
>
>
>
Yes i ave a working patch in 14.1, but there are a IA bug, then i deside to
rewrite it in the 15 branch, i ave a working version of map_distance_vector
too, for all "naives" toplogy and quincuncial H but i think to rewrite it from
scratch to alow all Quincuncial one and the spin one too ( xfactor=2 ,
yfactor=0)
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Jason Short, 2003/11/06
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, rwetmore@xxxxxxxxxxxx, 2003/11/06
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, rwetmore@xxxxxxxxxxxx, 2003/11/06
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/11/06
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology,
Marcelo Burda <=
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Jason Short, 2003/11/06
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Jason Short, 2003/11/06
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/11/07
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Jason Short, 2003/11/11
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/11/11
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Jason Short, 2003/11/11
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Gregory Berkolaiko, 2003/11/11
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Jason Short, 2003/11/11
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Gregory Berkolaiko, 2003/11/14
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Jason Short, 2003/11/14
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