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[Freeciv-Dev] Re: building libpng on MinGW?
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[Freeciv-Dev] Re: building libpng on MinGW?

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To: "Brandon J. Van Every" <vanevery@xxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: building libpng on MinGW?
From: Raimar Falke <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sun, 2 Nov 2003 18:25:52 +0100

On Sat, Nov 01, 2003 at 07:06:10PM -0800, Brandon J. Van Every wrote:
> Trying to figure out The Right Way on MinGW made me tear out more hair.

Even it is not helpful I have to comment that this shows that it looks
like it is non-trivial to add a unix-ish development environment to
windows. It looks like the problems are not primary in freeciv but in
the basic unix emulation software.

I have used cygwin for quite some time as a user (I didn't compile one
C program but wrote some python scripts and some java) and was quite
satisfied. No real problem. It got ugly when you had to call native
windows binaries in script which expected the other path syntax.

I can always ask why do you do this. But I'm sure that you have your
reasons to spend your time on this. If you success please report back
your findings.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  Tank: So what do you need? Besides a miracle.
  Neo: Guns. Lots of guns.
    -- From The Matrix


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