[Freeciv-Dev] (PR#6456) Weak hard AI in BETA
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#6456) Weak hard AI in BETA |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Thu, 9 Oct 2003 11:10:48 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
CVS S1_14 BETA 09 OCT 2003 GTK 1.2
In a game with nearly common settings,
xsize 90
ysize 60
generator 2
huts 30
maxplayers 3
settlers 3
explorer 2
researchcost 8
foodbox 8
barbarians + 4
diplchance + 30
hard AI performs badly.
Nearly no roads, no irrigation, few cities and greater part of the island
empty, in 1450 AD.
Savegames for each turn available.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
weakhardai.sav.gz
Description: weakhardai.sav.gz
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] (PR#6456) Weak hard AI in BETA,
Christian Knoke <=
|
|