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[Freeciv-Dev] (PR#6456) Weak hard AI in BETA
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[Freeciv-Dev] (PR#6456) Weak hard AI in BETA

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Subject: [Freeciv-Dev] (PR#6456) Weak hard AI in BETA
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Thu, 9 Oct 2003 11:10:48 -0700
Reply-to: rt@xxxxxxxxxxxxxx

CVS S1_14 BETA 09 OCT 2003 GTK 1.2

In a game with nearly common settings,

xsize           90
ysize           60
generator       2   
huts            30    
maxplayers      3 
settlers        3  
explorer        2 
researchcost    8  
foodbox         8 
barbarians    + 4 
diplchance    + 30 

hard AI performs badly.

Nearly no roads, no irrigation, few cities and greater part of the island
empty, in 1450 AD.

Savegames for each turn available.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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