Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2003:
[Freeciv-Dev] Re: (PR#6402) AI focus woes.
Home

[Freeciv-Dev] Re: (PR#6402) AI focus woes.

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#6402) AI focus woes.
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Mon, 6 Oct 2003 07:39:47 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, 5 Oct 2003, Mike Kaufman wrote:

> On Sun, Oct 05, 2003 at 08:47:48AM -0700, Per I. Mathisen wrote:
> > 
> > 3. A connection watching an AI should be(come) an _observer_ of that
> > player, not a player. I am not sure how easy it would be to turn a player
> > connection into an observer connection on the fly. Perhaps Mike can say.
> 
> we can do this, the problem is aitoggling from ai back to human. I don't
> think you want to do an automatic /take. after all there may be multiple
> observers... which do you pick. If you want to demand users do: 1. aitoggle
> Caesar 2. take Caesar then it's no problem.

No, the users refuse to yield to these demands.  There are other solutions 
to my problem, which do not involve introducing extra inconveniences for 
me.

G.





[Prev in Thread] Current Thread [Next in Thread]