[Freeciv-Dev] Re: (PR#6339) gtk2.0 client / 1.14.1beta: please re-add th
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On Wed, 1 Oct 2003, Benoit Hudson wrote:
> On Wed, Oct 01, 2003 at 05:15:32PM -0700, John Wheeler wrote:
> > Since you now can sell buildings by double-clicking, how about
> > double-clicking to buy what's being produced?
>
> I don't like double-clicking for this: the production bar doesn't look
> like a GUI item to be clicked on, so I wouldn't think of doing so. A
> button is far clearer for the novice. What was the rationale for
> removing the button?
According to the GNOME HIG you should not have duplicated functionality
across the tabs of the same window. Originally I even removed the progress
bar from the city dialog overview pane.
Also, I noticed nearly no one actually used the worklists pane and the
change production button feature took more code than it was worth. This
way it uses less code and I get to force you to use the production pane so
you can see the game actually has worklists.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
[Freeciv-Dev] Re: (PR#6339) gtk2.0 client / 1.14.1beta: please re-add the 'buy' button on the overview screen, Vasco Alexandre da Silva Costa, 2003/10/02
[Freeciv-Dev] Re: (PR#6339) gtk2.0 client / 1.14.1beta: please re-add the 'buy' button on the overview screen, Vasco Alexandre da Silva Costa, 2003/10/03
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