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[Freeciv-Dev] (PR#6375) Patriotism
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To: gregory.luguet@xxxxxxxx
Subject: [Freeciv-Dev] (PR#6375) Patriotism
From: "John Wheeler" <jdwheeler42@xxxxxxxxx>
Date: Thu, 2 Oct 2003 05:38:11 -0700
Reply-to: rt@xxxxxxxxxxxxxx

> From: Grégory_Luguet <gregory.luguet@xxxxxxxx>
> To: <freeciv@xxxxxxxxxxx>
> Subject: [Freeciv] a few ideas
> Date: Thu, 2 Oct 2003 11:37:03 +0200
> 
> I would gladly see the notion of "patriotism"
> in the cities :
> - it could be raised/decreased with happyness
> - riots decrease patriotism of a point/turn
> - patriotism could make military units stronger (ie
> veterans)
> - when a non defended city is attacked, a citizen
> defends it and its
> strength depends upon patriotism.
> 
> This to discourage military strategy :
> 
> - founded cities should begin with a higher level of
> patriotism than conquered ones.
> - a settler joining a conquered city should raise
> patriotism by a fraction of its native city's level.
> 
> This to encourage tech race / road making :
> 
> - a city farther than, say 10 turns (for a settler
> or an engineer depends on the tech level) away from
> the closest one of the same nation would see its
> patriotism decrease by a point / 5 turns.
> -  democracy raises patriotism, despotism decreases
> it.
> 
> This to discourage smallpox :
> 
> - the more population in the city, the more
> patriotism.
> - the more patriotism in the city, the less probable
> riot.
> - when a rioted city reaches 0 of patriotism, then
> it could take its independance : a new nation borns.

I think this would be a good solution to some other issues related to
civil wars (PR#6173, PR#6268).

-- 

++JohnWheeler


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