[Freeciv-Dev] (PR#6159) Colonization: Professions
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#6159) Colonization: Professions |
From: |
"John Wheeler" <jdwheeler42@xxxxxxxxx> |
Date: |
Sat, 13 Sep 2003 21:36:03 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
One possibility to add detail to the game (not in the near future) is to
have specialization or professions for city workers. The main game
effect would be to change the effectiveness of working city squares.
Some examples:
"Profession", (effects), [effective terrain]
"Slave", (-50% food, -50% shields, -50% trade) [all]
"Lumberjack", (+50% shields) [forests]
"Farmer", (+50% food) [plains, grasslands]
"Miner", (+50% shields) [mined mountains, mined hills, mined deserts]
"Fisherman", (+50% food) [ocean]
"Oil driller" (+1 shield) [ocean, oil, mined deserts]
--
++JohnWheeler
- [Freeciv-Dev] (PR#6159) Colonization: Professions,
John Wheeler <=
|
|