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[Freeciv-Dev] Re: unit animation file format
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To: Lukas Tönne <lukas.toenne@xxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: unit animation file format
From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Date: Sun, 31 Aug 2003 22:45:07 +0100 (WET DST)

On Tue, 12 Aug 2003, Lukas Tönne wrote:

> Am Dienstag, 12. August 2003 04:10 schrieben Sie:
> > For now we will stick with PNG for animation and other images.  Although
> > this certainly has some drawbacks in the long term, its short-term
> > advantages override this.  Later we may switch to something like MNG or
> > FLC.
> >
> > For rendered animations, we would like to have the original rendering
> > model as well.  This won't be distributed directly with Freeciv, but
> > will be available for separate download by tileset authors.
> >
> > jason short
> > (for the Freeciv maintainers)
>
>
> I tried out the MNG format, but unfortunately this doesn't seem to solve the
> problem. The files tend to be even a bit larger than with PNG.
> Ok, perhaps there is no reasonable way to get this thing smaller. Would it be
> difficult / impossible to handle animation files with a size of about 1 MB
> (for one unit) and an entire size of about 50 MB ? Would this cause memory
> problems appart from download problems ?

That MNG size issue sounds very fishy. I suspect that app doesn't optimize
it properly.

> Of course i will also give you the Blender "source" files with the animated 3D
> models. I'm also working on a Python script for Blender for creating tilesets
> within Blender.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa





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