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[Freeciv-Dev] Re: (PR#1870) FreecivAC: borders patch
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[Freeciv-Dev] Re: (PR#1870) FreecivAC: borders patch

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Subject: [Freeciv-Dev] Re: (PR#1870) FreecivAC: borders patch
From: "Ben Webb" <ben@xxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 26 Jun 2003 13:08:45 -0700
Reply-to: rt@xxxxxxxxxxxxxx

I've fixed a few bugs with the borders patch, and split it into two. The
basic newborders-20030626.patch implements "omniscient" borders - i.e.
clients are given full ownership information for all known map tiles,
even if they are fogged. If newborders-semifog-20030626.patch is applied
on top of this patch, then "semi-fogged" borders are used instead, in which
ownership is only sent for fogged tiles if they are owned by you, if you
are just losing ownership of them, or if they are adjacent to tiles that
you do own. This also saves border information in the savegame. See
doc/README.borders_patch for more information.

Current FreecivAC CVS includes both patches.

Other changes since 20030616:
- Fix for a crash if players disconnect before game start
- Stop the borders server variable from being modified after game start,
  to avoid lots of problems
- Support for tile ownership information in map middle-mouse-click terrain
  popup in GTK+ and SDL clients (as well as the existing GTK2 support)
- Fix for a bug which recalculated all borders at each turn
- Borders are now drawn _below_ units, and should appear in the city dialog
- Partial SDL client support (borders are drawn, and can be turned on or
  off in the options dialog; borders do not currently seem to be drawn
  correctly in fogged tiles though, even though the ownership
  information is correct - perhaps someone better acquainted with the
  SDL client code can explain this one)

        Ben
-- 
ben@xxxxxxxxxxxxxxxxxxxxxx         http://bellatrix.pcl.ox.ac.uk/~ben/
"Computers in the future may weigh no more than 1.5 tons."
        - Popular Mechanics, forecasting the relentless march of science



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