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To: Joseph Ennis <ennisj471@xxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4372) Missile carriers with limited fuel always crash
From: Cameron Morland <Cameron@xxxxxxxxxx>
Date: Sun, 8 Jun 2003 11:44:41 -0400
Reply-to: Cameron Morland <Cameron@xxxxxxxxxx>

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On Fri, Jun 06, 2003 at 10:00:46AM -0700, Joseph Ennis wrote:
> 
> I did something similar, making bombers into
> MISSILE_CARRIERS. Watch out for CARRIERS, though.
> Putting an air unit MISSILE_CARRIER onto a CARRIER
> will greatly increase the effective transport_cap of a
> CARRIER. It will be something alongs the lines
> carrier->transport_cap + (carrier->transport_cap *
> air_unit_missile_carrier->transport_cap).

??? I can't see why this should be true, and as far as I can tell it
isn't true; I have an aircraft carrier (8 units), a figher modified to
carry 2 missiles, and 9 missiles. So the carrier carries 1 figher and
7 missiles, and the fighter carries 2 more missiles. If I add another
missile, it runs out of fuel.

You're right that putting 8 of my fighters would permit me to carry 16
missiles, but I don't see that this is a problem, if it's considered
when designing the ruleset.

If you were to think of this, for example, as a helicopter with 2
sidewinder missiles, it makes sense that the aircraft carrier can seem
to carry a very large number of missiles. It carries the choppers, and
they individually carry their missiles. 

- -- 
+-----------------------------------------------------------------
| PGP http://www.eng.uwaterloo.ca/student/cjmorlan/public-key.pgp
| Cameron Morland             ----             Cameron@xxxxxxxxxx
|
| If you're like the majority, you think the rest are nuts;
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|     --Eileen McGann
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