[Freeciv-Dev] Re: (PR#4372) Missile carriers with limited fuel always cr
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
On Fri, Jun 06, 2003 at 10:00:46AM -0700, Joseph Ennis wrote:
>
> I did something similar, making bombers into
> MISSILE_CARRIERS. Watch out for CARRIERS, though.
> Putting an air unit MISSILE_CARRIER onto a CARRIER
> will greatly increase the effective transport_cap of a
> CARRIER. It will be something alongs the lines
> carrier->transport_cap + (carrier->transport_cap *
> air_unit_missile_carrier->transport_cap).
??? I can't see why this should be true, and as far as I can tell it
isn't true; I have an aircraft carrier (8 units), a figher modified to
carry 2 missiles, and 9 missiles. So the carrier carries 1 figher and
7 missiles, and the fighter carries 2 more missiles. If I add another
missile, it runs out of fuel.
You're right that putting 8 of my fighters would permit me to carry 16
missiles, but I don't see that this is a problem, if it's considered
when designing the ruleset.
If you were to think of this, for example, as a helicopter with 2
sidewinder missiles, it makes sense that the aircraft carrier can seem
to carry a very large number of missiles. It carries the choppers, and
they individually carry their missiles.
- --
+-----------------------------------------------------------------
| PGP http://www.eng.uwaterloo.ca/student/cjmorlan/public-key.pgp
| Cameron Morland ---- Cameron@xxxxxxxxxx
|
| If you're like the majority, you think the rest are nuts;
| Thus democracy reveals a fatal flaw.
| --Eileen McGann
+-----------------------------------------------------------------
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.1 (GNU/Linux)
iD8DBQE+41npdgxYKrDrUdgRApBdAJ91hPs2I8uTWbK3rNiDCqnQY7EFLgCeLbAa
rdei2DxU2fj6XnZsQ811mL0=
=qJSd
-----END PGP SIGNATURE-----
|
|