[Freeciv-Dev] Re: (PR#4326) Pathfinding
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On Fri, 30 May 2003, ChrisK@xxxxxxxx wrote:
> On Fri, May 30, 2003 at 08:08:14AM -0700, Gregory Berkolaiko wrote:
> >
> > client/goto.c:348
> >
> > Please experiment with different values for the turn_mode
> > (TM_NONE, TM_CAPPED, TM_BEST_TIME, TM_WORST_TIME) and tell us which you
> > like the most.
>
> Urghs. I don't understand the diploma thesis in path_finding.h
>
> What I *want* is that the chance of reaching tile n+1 from tile n is
> weighted with its statistical rate, in computing the move cost.
I am afraid you want too much ;)
You don't need to understand the turn modes to use them. Just change the
value on the line I mentioned, recompile and test. I know that you cannot
go through all possible combinations in testing, but this is the best we
can do.
G.
- [Freeciv-Dev] Re: (PR#4326) Pathfinding,
Gregory Berkolaiko <=
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