Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2003:
[Freeciv-Dev] Re: (PR#4326) Pathfinding

[Freeciv-Dev] Re: (PR#4326) Pathfinding

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4326) Pathfinding
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 30 May 2003 17:55:22 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, 30 May 2003, ChrisK@xxxxxxxx wrote:

> On Fri, May 30, 2003 at 08:08:14AM -0700, Gregory Berkolaiko wrote:
> > 
> > client/goto.c:348
> > 
> > Please experiment with different values for the turn_mode
> > (TM_NONE, TM_CAPPED, TM_BEST_TIME, TM_WORST_TIME) and tell us which you 
> > like the most.
> Urghs. I don't understand the diploma thesis in path_finding.h
> What I *want* is that the chance of reaching tile n+1 from tile n is
> weighted with its statistical rate, in computing the move cost.

I am afraid you want too much ;)

You don't need to understand the turn modes to use them.  Just change the 
value on the line I mentioned, recompile and test.  I know that you cannot 
go through all possible combinations in testing, but this is the best we 
can do.


[Prev in Thread] Current Thread [Next in Thread]