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[Freeciv-Dev] Re: (PR#4326) Pathfinding

[Freeciv-Dev] Re: (PR#4326) Pathfinding

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Subject: [Freeciv-Dev] Re: (PR#4326) Pathfinding
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Fri, 30 May 2003 13:50:54 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, May 30, 2003 at 08:08:14AM -0700, Gregory Berkolaiko wrote:
> client/goto.c:348
> Please experiment with different values for the turn_mode
> (TM_NONE, TM_CAPPED, TM_BEST_TIME, TM_WORST_TIME) and tell us which you 
> like the most.

Urghs. I don't understand the diploma thesis in path_finding.h

What I *want* is that the chance of reaching tile n+1 from tile n is
weighted with its statistical rate, in computing the move cost.


Christian Knoke     * * *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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