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[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Add a test for can_unit_attack_unit
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[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Add a test for can_unit_attack_unit

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Add a test for can_unit_attack_unit_at_tile() b...
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Sat, 31 May 2003 01:52:31 +0100 (BST)

On Fri, 30 May 2003 freeciv@xxxxxxxxxxxxxxxxxxx wrote:

> This is an automated notification of a change to freeciv cvs, 
> on Fri May 30 11:26:11 PDT 2003 = Fri May 30 18:26:11 2003 (GMT)
> by Per I. Mathisen <per@xxxxxxxxxxx>
> 
> ---- Files affected:
> 
> freeciv/ai aiunit.c
> 
> ---- Log message:
>       Tag: HEAD
> 
> Add a test for can_unit_attack_unit_at_tile() before calling
> get_defender() the second time in find_something_to_kill(), thereby
> removing a cause of core dumps. Reported by various.

I still think it removes the symptom rather than cause of a bug.  I think 
the bug is caused by land units in the ocean without a transport.

G.



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