[Freeciv-Dev] Re: (PR#2581) Layers proposal redux
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On Sun, May 25, 2003 at 08:43:39AM -0700, Juhani Heino wrote:
> The webmail lost an answer I was making. Damn how handicapped
> I'm netwise, but please bear with the equipment (it's not
> So I don't care to repeat writing it, just small points I
> haven't seen answered.
> > - You still must be able to move into (in principle) a tile in order
> > to be able to attack a unit there.
> What about shore bombardment?
> And marines - without the transport they couldn't move into the
> ocean tile, but they can attack it.
Marines aren't special cases here. This means that a marine can only
attack from sea to land or from land to land. But not from sea to
sea. See 5 and 6 in test_unit_move_to_tile.
> And I had a radical suggestion: does the battle have to go on
> until one is dead? After a few rounds you could leave the
> units there with reduced hitpoints. Especially in sub
> chasing it would be realistic that you catch it or probably
> not. And it's quite weird if a plane is blasted when it
> happens to lose to a sub... now very improbable but it makes
> sub catching too easy IMO.
So what are the advantages? Realism and what else?
This customer comes into the computer store. "I'm looking for a mystery
Adventure Game with lots of graphics. You know, something realy
challenging". "Well," replied the clerk, "have you tried Windows 98 ?"