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[Freeciv-Dev] Re: (PR#2581) Layers proposal redux

[Freeciv-Dev] Re: (PR#2581) Layers proposal redux

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To: raahul_da_man@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2581) Layers proposal redux
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 23 May 2003 14:27:36 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, May 23, 2003 at 02:12:55PM -0700, Per I. Mathisen wrote:

very nice summary.

> New attack rules:
>  - You cannot attack a tile if your own layer contains one or more units
> but you cannot attack any of them. (Layer superiority rule.)

I don't understand this rule.

> Misc:
>  - Cargo transported by a transporter which resides in a different layer
> are unaffected if their transporter is killed, so they should be
> un-sentried. We assume that they scramble into their own layer when
> attacked. At the moment, this only applies to carriers and air units.

somewhat confusing. This needs to be fleshed out a bit more.
> (If we want to extend this at a later date to cover
> which-unit-can-attack-which-unit, then these points apply:
>  - By default, units can attack their own layer and only that.

this is very problematic. consider this makes submarines (by your defn)
AEGIS cruisers and bombers (among others?) pointless or at the very least
strangely named units.


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