[Freeciv-Dev] (PR#2581) Layers proposal redux
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
The layers change means:
Change to units.ruleset and unit struct:
- Every unit gets a "layer" variable (of type char)
- In civ1 and civ2 rulesets, it is set to 1 for all units (default)
- In default ruleset, air units get 2, subs 0 and all others 1.
New attack rules:
- You cannot attack a tile which contains any not-at-war units or a
not-at-war city. (Treaty sanity rule.)
- You cannot attack a tile if your own layer contains one or more units
but you cannot attack any of them. (Layer superiority rule.)
- Otherwise, if there is any unit on target tile that you can attack, you
can attack the tile.
- Layers as such neither allow nor prevent attack.
- can_unit_attack_unit_at_tile() remains unchanged.
New killstack rules:
- If you kill any unit on target tile, all units in the same layer on
that tile are destroyed. Units in other layers are unaffected.
- Exception: Cities, airbases and fortresses. As before.
Additional choose best defender rules:
- A unit always attacks an opponent in the same layer, if there is any.
- Otherwise, a unit always attacks a unit in the highest layer where it
can find a unit that it can attack.
- Cities, airbases and fortresses flatten layers, and all units in them
are treated as being in a single layer.
Misc:
- Cargo transported by a transporter which resides in a different layer
are unaffected if their transporter is killed, so they should be
un-sentried. We assume that they scramble into their own layer when
attacked. At the moment, this only applies to carriers and air units.
(If we want to extend this at a later date to cover
which-unit-can-attack-which-unit, then these points apply:
- By default, units can attack their own layer and only that.
- You still must be able to move into (in principle) a tile in order to
be able to attack a unit there.
- Unit effects can specify additional attack properties, such as ability
to attack other layers, additional defense power against attacks from
specified layer, additional attack power when attacking a specified layer,
etc.)
I think that should cover everything. Comments?
- Per
- [Freeciv-Dev] (PR#2581) Layers proposal redux,
Per I. Mathisen <=
- Message not available
|
|