[Freeciv-Dev] Re: (PR#4260) get_defender bug
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On Mon, 19 May 2003, Mike Kaufman wrote:
> > I believe it's normally caused by units in a transport belonging to
> > another player. Mike, is it the case here?
>
> Only possibly, but it's bug if so, we don't have any allies, this is a
> straight AI autogame.
Greg is wrong. This has nothing to do with allies.
> well, this avoided it, but a turn later we get:
> > civserver: sanitycheck.c:244: check_units: Assertion
> > `ground_unit_transporter_capacity(x, y, pplayer) >= 0' failed.
>
> so I think we're bugged elsewhere.
I have a hunch this is a separate bug. Sorry I can't be more helpful than
that...
- Per
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