Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2003:
[Freeciv-Dev] Re: (PR#4260) get_defender bug
Home

[Freeciv-Dev] Re: (PR#4260) get_defender bug

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: kaufman@xxxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4260) get_defender bug
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 19 May 2003 08:30:58 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 19 May 2003, Mike Kaufman wrote:
> > I believe it's normally caused by units in a transport belonging to
> > another player. Mike, is it the case here?
>
> Only possibly, but it's bug if so, we don't have any allies, this is a
> straight AI autogame.

Greg is wrong. This has nothing to do with allies.

> well, this avoided it, but a turn later we get:
> > civserver: sanitycheck.c:244: check_units: Assertion
> > `ground_unit_transporter_capacity(x, y, pplayer) >= 0' failed.
>
> so I think we're bugged elsewhere.

I have a hunch this is a separate bug. Sorry I can't be more helpful than
that...

  - Per




[Prev in Thread] Current Thread [Next in Thread]