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[Freeciv-Dev] Re: (PR#4102) contact and intelligence
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[Freeciv-Dev] Re: (PR#4102) contact and intelligence

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4102) contact and intelligence
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 29 Apr 2003 12:40:39 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Apr 29, 2003 at 12:32:15PM -0700, Per I. Mathisen wrote:
> 
> On Tue, 29 Apr 2003, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > > > The list of techs is a rather large goody to give so cheaply. Can we
> > > > disallow tech exchange before an embassy is estabished?
> > >
> > > I don't really see why we should introduce that extra complexity. When
> > > people see my units, they usually realize how few techs I have anyway ;)
> >
> > What is when your hightech unit was bribed (with city or normal) from
> > another player? You can't be sure that someone has a tech when he has
> > the units. And you can estimate if someone is doing research or tax when
> > you get that information.
> >
> > I think don't give the aggressive/attacking/exploring player to much
> > information. (Ok is bad for me, but think it wouldn't be fair)
> 
> So how about this: We can intelligence dialog info from someone we're in
> contact with (not yet embassy), but we can't see their techs, including
> what you are currently researching. That's easy to do. Hence, when you
> open up the diplomacy dialog, you can give your own techs to the other
> side, and he can put his techs on the table, but you can't suggest _his_
> techs into the proposal, because you don't know and can't see what techs
> he has.

That's ok .. and its the same as it is for cities now.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.



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