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[Freeciv-Dev] Re: (PR#4067) buffer the screenoutput
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[Freeciv-Dev] Re: (PR#4067) buffer the screenoutput

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4067) buffer the screenoutput
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 24 Apr 2003 05:45:30 -0700
Reply-to: rt@xxxxxxxxxxxxxx

ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> On Wed, Apr 23, 2003 at 04:32:13PM -0700, Mike Kaufman wrote:
> 
>>On Wed, Apr 23, 2003 at 03:35:02PM -0700, Vasco Alexandre da Silva Costa 
>>wrote:
>>
>>>The speed problem has always been there but lately it seems to have got
>>>worse with the map unification. Once that is achieved we should do some
>>>benchmarking and try to remove the bottlenecks.
>>>Only after that should we look better at this sort of thing.
>>
>>how about a client option to ignore off-screen action (i.e. don't center
>>active unit)?

There already is such an option.

> Even with not centering units only the movement in the minimap is enough
> to get disconnected in big autoplaying games.

Hmm, interesting.  The minimap code is not very efficient, I think.

jason




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