[Freeciv-Dev] Re: (PR#3973) Re: (PR#3977) [PATCH] Revised patch which cr
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On Fri, 18 Apr 2003, Reinier Post wrote:
> I don't like the idea of having a "novice" level (or any other level)
> thatmagically sets some hidden variables. The original patch had the
> right interface, in my opinion. Better fix this in the other direction
> by making the "skill"-influenced variables real variables whose
> names start with "ai.".
Why? A simpler interface is usually better. How often does one really want
to fine tune the idiocy of one's AI opponents? I'm afraid those would be
another set of never-used server variables that just crowd up the server.
- Per
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Per I. Mathisen <=
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