[Freeciv-Dev] Re: (PR#3948) don't send NODRAW tiles
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On Mon, Apr 07, 2003 at 01:23:31AM -0700, Jason Short wrote:
> The result is quite good. In non-iso view tiles sometimes change as you
> reveal new portions of the map - for instance a cactus may disappear
> from the desert when you discover than an adjacent tile isn't actually
> desert. But this is a small price to pay IMO.
While I was in the past against simplifying the code/rules just for
the sake of it I see here the cheating as the major reason. So I'm for
the patch.
Raimar
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