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[Freeciv-Dev] Re: (PR#3948) don't send NODRAW tiles
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[Freeciv-Dev] Re: (PR#3948) don't send NODRAW tiles

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3948) don't send NODRAW tiles
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Mon, 7 Apr 2003 03:01:36 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Apr 07, 2003 at 01:23:31AM -0700, Jason Short wrote:
> The result is quite good.  In non-iso view tiles sometimes change as you 
> reveal new portions of the map - for instance a cactus may disappear 
> from the desert when you discover than an adjacent tile isn't actually 
> desert.  But this is a small price to pay IMO.

While I was in the past against simplifying the code/rules just for
the sake of it I see here the cheating as the major reason. So I'm for
the patch.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
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  something completely foolproof is to underestimate the 
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