[Freeciv-Dev] Re: (PR#3703) Alternate move suggestion
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On Tue, Mar 11, 2003 at 05:19:59PM -0800, Guest wrote:
>
> In a classic single player game of civ, the player does mainly 3
> things:
> (1) Move units.
> (2) Change productions
> (3) Watch the computer players move units.
>
> As see it, the problem for a multiplayer game are:
> (1) Human players take a long time to move units.
> (2) One cannot change production etc while other players are moving
> and watch other players? moves without continuously switching between
> the two.
>
> A possible solution is as follows.
> Problem (1) can be partially solved by letting players plan unit moves
> while other players are making moves.
>
> Problem (2) could be solved by not showing other players? moves
> immediately. A turn would have 3 phases.
> (1) Planning: during this phase the player would plan unit
> movements and actions, and change production. Other players would be
> making moves, but these moves would not be shown to the player.
> (2) Watching: the moves made by other players during this player?s
> planning phase that are visible to the player are revealed to the
> player. Moves are shown at constant time intervals rather than the
> time intervals at which they were actually made. Possibly, moves that
> do not interest the player could be filtered out.
> (3) Moving: during this phase the player actually moves units.
> All other players are in the planning or watching phases.
I didn't catch what you want the first time i read it but i think:
You want to have a version of freeciv which can be played by mail.
(asychronous moving)
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
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