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[Freeciv-Dev] Re: (PR#3703) Alternate move suggestion
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[Freeciv-Dev] Re: (PR#3703) Alternate move suggestion

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To: rt-guest@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3703) Alternate move suggestion
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 12 Mar 2003 06:13:59 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Mar 11, 2003 at 05:19:59PM -0800, Guest wrote:
> 
> In a classic single player game of civ, the player does mainly 3 
> things: 
> (1) Move units.
> (2) Change productions
> (3) Watch the computer players move units.
> 
> As see it, the problem for a multiplayer game are:
> (1) Human players take a long time to move units.
> (2) One cannot change production etc while other players are moving 
> and watch other players? moves without continuously switching between 
> the two.
> 
> A possible solution is as follows.
> Problem (1) can be partially solved by letting players plan unit moves 
> while other players are making moves.
> 
> Problem (2) could be solved by not showing other players? moves 
> immediately.  A turn would have 3 phases.  
> (1)   Planning: during this phase the player would plan unit 
> movements and actions, and change production.  Other players would be 
> making moves, but these moves would not be shown to the player.
> (2)   Watching: the moves made by other players during this player?s 
> planning phase that are visible to the player are revealed to the 
> player.  Moves are shown at constant time intervals rather than the 
> time intervals at which they were actually made. Possibly, moves that 
> do not interest the player could be filtered out.
> (3)   Moving: during this phase the player actually moves units.  
> All other players are in the planning or watching phases.

I didn't catch what you want the first time i read it but i think:

You want to have a version of freeciv which can be played by mail.
(asychronous moving)

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
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