[Freeciv-Dev] (PR#3467) AI idles fortifying units that do not move
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To: |
undisclosed-recipients:; |
Subject: |
[Freeciv-Dev] (PR#3467) AI idles fortifying units that do not move |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Tue, 18 Feb 2003 14:21:31 -0800 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
After I had _finally_ fixed this age old problem in the AI, it reappars.
The culprit is the new explorer code, which does this
bool ai_manage_explorer(struct unit *punit)
...
/* Idle unit, since otherwise handle_unit_move_request fails!
* TODO: Fix it and remove this idling */
if (punit->activity != ACTIVITY_IDLE) {
handle_unit_activity_request(punit, ACTIVITY_IDLE);
}
All AI military units that don't know what they can do try exploration,
and so lose their fortification status. This is very bad. Please fix it.
- Per
- [Freeciv-Dev] (PR#3467) AI idles fortifying units that do not move,
Per I. Mathisen <=
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