[Freeciv-Dev] Re: (PR#2748) mapgen patch 1 of 3 - adjust_terrain()
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On Tue, 28 Jan 2003, Karen Yeats via RT wrote:
> Hello anyone who might be following this.
Mmmh, yeah, hi :)
> Ross Wetmore and I have been conversing on this patch a bit and in
> particular have been disagreeing about whether my way of turning the
> river server variable to percents is the way to go.
I would say just break the compatibility. This is what you are doing
right?
> Does anyone else care? Or shall we just disagree to our hearts' content.
Doesn't seem so. I will write a separate email on this issue.
Now, I would like you to fix the style issues and then we can commit the
patch, ok?
Style issues are:
+ if(total != 100 - polar){
should be
+ if (total != 100 - polar) {
+ if (terrain_control.river_style == R_AS_TERRAIN)
+ total += map.riverlength;
should be
+ if (terrain_control.river_style == R_AS_TERRAIN) {
+ total += map.riverlength;
+ }
and could you convert the number below to decimal for us peasants, please?
- settings and as many rivers as possible with 'set rivers 1000'. */
+ settings and as many rivers as possible with 'set rivers 100'. */
0xD000;
Best wishes,
G.
- [Freeciv-Dev] Re: (PR#2748) mapgen patch 1 of 3 - adjust_terrain(),
Gregory Berkolaiko <=
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