[Freeciv-Dev] Re: (PR#2789) Units sometimes remain displayed in fog of w
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Quoting Jason Short via RT <rt@xxxxxxxxxxxxxx>:
>
> [guest - Fri Jan 10 05:26:04 2003]:
>
> > Sometimes, enemy units remain displayed in the fog of war. This is
> > usually after a unit has attacked, or a ship has unloaded during the
> > enemy move turn. For instance, if an enemy ship is in the fog of war,
> > but unloads a unit within my view range, the enemy ship remains visible.
> > If I move away from the enemy ship in my turn, it remains displayed in
> > the fog of war square.
> >
> > I'm using CVS from Jan 5, gtk2 client on RH8. A savegame is available
> > at http://kenn-michelle.ca:8080/freeciv/fog.sav.gz (should I attach
> > savegames to here?.. they can be big). Join as kenn. Note area around
> > Ottawa. End turn. Note the enemy ship next to Ottawa. Move destroyer
> > away from that area. Wait a turn. Move destroyer back to that area.
> > The enemy ship is still displayed, and you can even move on top of it,
> > although it isn't actually there.
>
> This is not a drawing bug. It appears that the core client code
> actually thinks that there's a ship at that location. Very bizarre!
Yeah, I see this bug from time to time.
I suspect it's another bug caused by:
================================================================
This is an automated notification of a change to freeciv cvs,
on Sat Jun 1 12:25:26 PDT 2002 = Sat Jun 1 19:25:26 2002 (GMT)
by Per I. Mathisen <per@xxxxxxxxxxx>
---- Files affected:
freeciv/common player.c unit.c
freeciv/server unittools.c
---- Log message:
Ensure that client does not have information about invisible enemy units.
This closes a potential for cheating.
Patch by Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
================================================================
The loophole was _very_ hard to close, so we might see more of such bugs.
Hopefully I can hunt it down, with the savegame Kenn provided.
Thanks,
G.
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