[Freeciv-Dev] Re: (PR#3386) suggestion: prebuilt cities, w/ patch
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On Tue, Feb 11, 2003 at 08:43:19AM -0800, andrearo@xxxxxxxxxxxx via RT wrote:
[...]
> Set the serveroption; freecities 1 (for one square between each hut) or
> freecities 2 (for two squares).
> This serveroption is disabled by default.
I think this is a very good idea. It will do a lot to resolve the
problem of having to play solitaire for 1 or 2 hours before a
stronger opponent finds and butchers you.
> I've playtested it several times, and I've found that generator 2 gives
> approx. the same populations
> for each player. This option overrides the regular huts option. Any
> feedback/ideas about this modification?
On gen 2 or 3 it doesn't really matter that the cities are in huts:
I like to have some exploring to do anyway.
On gen 1 or 5 it can lead to interesting gameplay.
Logically you are doing two things:
- changing the density of the huts
- changing the contents of the huts to all cities
I prefer (and civserver's tradition also prefers) that these would
be separated and the existing interface would simply be extended.
E.g. you can have a 'hutcitychance' variable and a 'hutdensity'
or 'hutdistance' variable.
--
Reinier
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