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[Freeciv-Dev] Re: (PR#2464) patch: restrict techs by nation
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[Freeciv-Dev] Re: (PR#2464) patch: restrict techs by nation

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2464) patch: restrict techs by nation
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 2 Feb 2003 14:20:05 +0000 (GMT)

On Sun, 2 Feb 2003, Greg Wooledge wrote:
> Per I. Mathisen via RT (rt@xxxxxxxxxxxxxx) wrote:
> > CHANGES
> > - A active govchange wonder cannot change into a government requiring an
> > unavailable technology for that player.
>
> This *obliterates* certain Civ2 strategies that rely on switching
> to Fundy or Commie via Statue of Liberty.

You misunderstand. In the context of this patch, "unavailable" means "not
EVER available for this player by any means". In default/civ2 rulesets,
all techs are available to all players.

> > Davide says in civ2 you could steal any tech,
> > but we agreed this isn't a good idea.
>
> Part of the way Civ* games are balanced is that players who fall a
> bit behind need to be able to catch up somehow -- otherwise, the
> game is over after turn 50.
>
> As long as these features are controllable through options (rulesets,
> server options, whatever) and remain in place for civ2 compatibility
> mode, they're fine.

You can still steal random techs, but not select which one unless you can
research it the same turn.

  - Per



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