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[Freeciv-Dev] Re: (PR#2374) multi-language client-server patch
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[Freeciv-Dev] Re: (PR#2374) multi-language client-server patch

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To: matusik_s@xxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2374) multi-language client-server patch
From: "Jason Short via RT" <rt@xxxxxxxxxxxxxx>
Date: Thu, 23 Jan 2003 14:07:00 -0800
Reply-to: rt@xxxxxxxxxxxxxx

mateusz stefek via RT wrote:
> See incoming/fims.tgz
> 
> I've spent many hours writing and testing it, so have fun

Ok, one more final question...

It has been pointed out that you could translate into the client's 
locale at the server end.  That is, the client could send the server 
their $LANG and the server could translate directly into that language.

The disadvantage of this is that the server must not only be configured 
for NLS, but must have all possible locales configured.  If the client 
wants pl_PL.UTF-8 but all you have is pl_PL.ISO8859-2, no usable 
translation is possible (at least not without more work).

The advantage, though, is that only the server needs to have up-to-date 
translations.  For instance if a modpack is used the client will 
generally not have good translations of the modpack-specific strings - 
but presumably the server would.

Is this accurate?  Are there any other considerations here?

jason




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