[Freeciv-Dev] Re: (PR#2374) multi-language client-server patch
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
mateusz stefek via RT wrote:
> See incoming/fims.tgz
>
> I've spent many hours writing and testing it, so have fun
Ok, one more final question...
It has been pointed out that you could translate into the client's
locale at the server end. That is, the client could send the server
their $LANG and the server could translate directly into that language.
The disadvantage of this is that the server must not only be configured
for NLS, but must have all possible locales configured. If the client
wants pl_PL.UTF-8 but all you have is pl_PL.ISO8859-2, no usable
translation is possible (at least not without more work).
The advantage, though, is that only the server needs to have up-to-date
translations. For instance if a modpack is used the client will
generally not have good translations of the modpack-specific strings -
but presumably the server would.
Is this accurate? Are there any other considerations here?
jason
|
|