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[Freeciv-Dev] Re: (PR#2374) multi-language client-server patch
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[Freeciv-Dev] Re: (PR#2374) multi-language client-server patch

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2374) multi-language client-server patch
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Fri, 24 Jan 2003 09:01:20 +0100

On Thu, Jan 23, 2003 at 02:07:00PM -0800, Jason Short via RT wrote:
> mateusz stefek via RT wrote:
> > See incoming/fims.tgz
> > 
> > I've spent many hours writing and testing it, so have fun
> 
> Ok, one more final question...
> 
> It has been pointed out that you could translate into the client's 
> locale at the server end.  That is, the client could send the server 
> their $LANG and the server could translate directly into that language.
> 
> The disadvantage of this is that the server must not only be configured 
> for NLS, but must have all possible locales configured.  If the client 
> wants pl_PL.UTF-8 but all you have is pl_PL.ISO8859-2, no usable 
> translation is possible (at least not without more work).
> 
> The advantage, though, is that only the server needs to have up-to-date 
> translations.  For instance if a modpack is used the client will 
> generally not have good translations of the modpack-specific strings - 
> but presumably the server would.
> 
> Is this accurate?  Are there any other considerations here?

Then, when I run my own civserver, I can only play with people
if I have *their* locale installed on my computer.

Also, what about Windoze? AFAIR it comes with only a few locales.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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