[Freeciv-Dev] Re: (PR#2374) multi-language client-server patch
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On Thu, Jan 23, 2003 at 02:07:00PM -0800, Jason Short via RT wrote:
> mateusz stefek via RT wrote:
> > See incoming/fims.tgz
> >
> > I've spent many hours writing and testing it, so have fun
>
> Ok, one more final question...
>
> It has been pointed out that you could translate into the client's
> locale at the server end. That is, the client could send the server
> their $LANG and the server could translate directly into that language.
>
> The disadvantage of this is that the server must not only be configured
> for NLS, but must have all possible locales configured. If the client
> wants pl_PL.UTF-8 but all you have is pl_PL.ISO8859-2, no usable
> translation is possible (at least not without more work).
>
> The advantage, though, is that only the server needs to have up-to-date
> translations. For instance if a modpack is used the client will
> generally not have good translations of the modpack-specific strings -
> but presumably the server would.
>
> Is this accurate? Are there any other considerations here?
Then, when I run my own civserver, I can only play with people
if I have *their* locale installed on my computer.
Also, what about Windoze? AFAIR it comes with only a few locales.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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