[Freeciv-Dev] Re: Graphic resource editor, and an architecture proposal
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Daniel L Speyer <dspeyer@xxxxxxxxxxx>:
> At least with the old rendering algorythm, combining graphics that weren't
> explicitely designed for eachother tends to be problematic. A lot of
> alignment and arrangement is done with small transparent regions, and some
> of the tweaks are pretty ugly (conceptually speaking). The new renderer
> I'm working on should improve this, but I still wouldn't trust the client
> at runtime to decide what looks good together.
Noted. That's not a problem we need to think about solving until Phase 2
of the reorganization, though. Phase 1 is just designed to unglue things
that are inappropriately glued together right now.
> It is nessesary to apply multiple labels to one graphic. We do it only
> occasionally in the curent codebase, but all the time for message window
> icons. It's a great way to allow tilesets to add features without
> code-modifications.
Easily handled in the new organization. Hard links are your friend.
> Also, having multiple sprites in one graphic can be very helpful. Some
> sprites (especially in the new algorythm) are best drawn four-at-a-time,
> with the spec-file dividing them up. Also, it's a lot easier to draw many
> sprites on one file than to put everything in a different window. I speak
> from experience.
This is the one bit I don't understand. Are you telling me that the drawing
algorithm is actually aware of the coordinate pairs in the specfile?
> One final note: the artist meta-info is often wrong. I haven't
> particularly tried to keep it accurate. We might consider jettisoning it
> -- after all, nowhere else do individual features get accredited that
> way. Or we might not. In any case, we should remember that it's not
> reliable now.
I see. That reduces the value of preserving it accurately. But my
reorganization does that anyway.
> P.S. was it hinted at the beginning of this thread that more chapters of
> TAOUP might be coming soon?
They will be, yes. There are 18 chapters now.
--
<a href="http://www.tuxedo.org/~esr/">Eric S. Raymond</a>
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