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[Freeciv-Dev] Re: (PR#725) Production upgrade of newly-researched units
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[Freeciv-Dev] Re: (PR#725) Production upgrade of newly-researched units

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To: ChrisK@xxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#725) Production upgrade of newly-researched units deferred
From: "Anthony J. Stuckey via RT" <rt@xxxxxxxxxxxxxx>
Date: Sat, 18 Jan 2003 15:46:29 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, Jan 17, 2003 at 02:10:07PM -0800, Joona Kiiski via RT wrote:
> But the question is... How to make 2) to sell the most worthless
> building? Simple iteration would mean, that algorithm would end up
> selling all buildings in your capital first! (Most likely not what you
> want ;))

        I'm not sure that selling the cheapest is what you want, either.
I'd suggest a more-or-less truly random choice between the sale candidates.
Provide people Zith an incentive not to fall into this state.



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