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[Freeciv-Dev] Re: (PR#725) Production upgrade of newly-researched units
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[Freeciv-Dev] Re: (PR#725) Production upgrade of newly-researched units

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#725) Production upgrade of newly-researched units deferred
From: "ChrisK@xxxxxxxx via RT" <rt@xxxxxxxxxxxxxx>
Date: Fri, 17 Jan 2003 13:23:33 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, Jan 16, 2003 at 11:30:24PM -0800, Jason Short via RT wrote:
> 
> [ChrisK@xxxxxxxx - Wed Mar 14 17:21:38 2001]:
> 
> > When Explosives are sucessfully researched, the 
> > production is upgraded from settlers to engineers
> > in _some_ cities, but not in _all_.
> 
> This is an annoying bug.
> 
> The proposed solution is to reorder the handling of cities so that all
> gold and science is generated first, then everything else (including
> unit upgrades) is considered.
> 
> This could have some drawbacks if done improperly.  For instance if we
> do revenues in the first loop and expenses in the second, a civilization
> that had to sell off improvements to stay afloat would end up having all
> the improvements of the last city be sold before any previous
> improvements.

BTW: It happens sometimes that a building is sold, when it is not
really necessary.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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