[Freeciv-Dev] Re: (PR#725) Production upgrade of newly-researched units
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On Thu, Jan 16, 2003 at 11:30:24PM -0800, Jason Short via RT wrote:
>
> [ChrisK@xxxxxxxx - Wed Mar 14 17:21:38 2001]:
>
> > When Explosives are sucessfully researched, the
> > production is upgraded from settlers to engineers
> > in _some_ cities, but not in _all_.
>
> This is an annoying bug.
>
> The proposed solution is to reorder the handling of cities so that all
> gold and science is generated first, then everything else (including
> unit upgrades) is considered.
>
> This could have some drawbacks if done improperly. For instance if we
> do revenues in the first loop and expenses in the second, a civilization
> that had to sell off improvements to stay afloat would end up having all
> the improvements of the last city be sold before any previous
> improvements.
BTW: It happens sometimes that a building is sold, when it is not
really necessary.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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