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[Freeciv-Dev] Re: (PR#137) modal client dialogs
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[Freeciv-Dev] Re: (PR#137) modal client dialogs

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To: schaefer@xxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#137) modal client dialogs
From: "Jimmy Schulz via RT" <rt@xxxxxxxxxxxxxx>
Date: Fri, 17 Jan 2003 03:26:10 -0800
Reply-to: rt@xxxxxxxxxxxxxx

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Hi,

Peter Schäfer soesn't work anymore for CyberSolutions thus this mail Adress is 
no longer valid.

Am Freitag, 17. Januar 2003 09:42 schrieben Sie:
> On Thu, Jan 16, 2003 at 10:58:41PM -0800, Jason Short via RT wrote:
> > [schaefer@xxxxxx - Wed Sep 22 20:10:45 1999]:
> > > No dialog of freeciv should be modal, i.e. lock up access
> > > to all other windows (like a standard windows95 yes nor or cancel box).
> > > The game doesn't stand still while the dialog is up either !
> >
> > The attached patch provides a make_modal parameter for
> > popup_notify_dialog (used for demographics and history reports, and some
> > miscellaneous other popups).  The parameter is always FALSE.
> >
> > I've only written GTK support, though.  The question is: why was this
> > dialog modal in the first place, and does it need to remain that way?
> > Vasco: I remember you mentioning something about the end-of-game dialog
> > needing to be modal - why is that?
>
> I always assumed the reason was that if they aren't modal
> either they have to be updated continually or the data will
> get out of date.
>
> It is one of the major annoyances in the Freeciv interface
> as far as I'm concerned.
>
> > jason

- -- 
Achtung, wir sind umgezogen!

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Jimmy Schulz                            D-85521 Ottobrunn-Riemerling
Geschäftsführer                         Tel:+49 89 629960 40
mailto:jimmy@xxxxxxxxxx         Fax:+49 89 629960 98
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