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[Freeciv-Dev] Re: (PR#137) modal client dialogs
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[Freeciv-Dev] Re: (PR#137) modal client dialogs

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To: schaefer@xxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#137) modal client dialogs
From: "Reinier Post via RT" <rt@xxxxxxxxxxxxxx>
Date: Fri, 17 Jan 2003 00:42:35 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, Jan 16, 2003 at 10:58:41PM -0800, Jason Short via RT wrote:
> 
> [schaefer@xxxxxx - Wed Sep 22 20:10:45 1999]:
> 
> > No dialog of freeciv should be modal, i.e. lock up access
> > to all other windows (like a standard windows95 yes nor or cancel box).
> > The game doesn't stand still while the dialog is up either !
> 
> The attached patch provides a make_modal parameter for
> popup_notify_dialog (used for demographics and history reports, and some
> miscellaneous other popups).  The parameter is always FALSE.
> 
> I've only written GTK support, though.  The question is: why was this
> dialog modal in the first place, and does it need to remain that way? 
> Vasco: I remember you mentioning something about the end-of-game dialog
> needing to be modal - why is that?

I always assumed the reason was that if they aren't modal
either they have to be updated continually or the data will
get out of date.

It is one of the major annoyances in the Freeciv interface
as far as I'm concerned.

> jason

-- 
Reinier



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