[Freeciv-Dev] Re: (PR#2223) cma: server knowledge of island != client kn
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On Thu, Jan 09, 2003 at 09:15:06AM -0800, Mike Kaufman via RT wrote:
> On Thu, Jan 09, 2003 at 06:48:18AM -0800, Raimar Falke via RT wrote:
> >
> > The question how does the server tells this the client. We have (in
> > increasing amount of information send/leaked):
> > - server informs the clients that the cities of the traderoute are on
> > the same/different island.
> > - server informs the clients that the tile where the two cities
> > exists are on the same island
> > - server sends information about missing tiles to the client so that
> > the client can calculate this (cities on same island) by itself.
>
> a combination of the last two I believe. Using an idea that Davide had, any
> city getting a trade route from another city should get to know the
> location and name of the other city. I suggest that if B creates a route
> with A, then the server reveals (fogged) B's tile (with a dumb city).
>
> In this case, lets say B appeared off in the black somewhere, A's owner
> obviously thinks that A and B are on different continents. The solutions is
> to B's owner's knowledge. somewhere in handle_unit_establish_trade():
Why do you do this so complicated (and errorprone)? I really don't
understand what is the benefit from this. Just let the server decide.
You're talking of "generalized effects", what is this?
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#2223) cma: server knowledge of island != client knowledge, (continued)
- [Freeciv-Dev] Re: (PR#2223) cma: server knowledge of island != client knowledge, Anthony J. Stuckey, 2003/01/08
- [Freeciv-Dev] Re: (PR#2223) cma: server knowledge of island != client knowledge, Anthony J. Stuckey via RT, 2003/01/08
- [Freeciv-Dev] Re: (PR#2223) cma: server knowledge of island != client knowledge, Raimar Falke via RT, 2003/01/09
- [Freeciv-Dev] Re: (PR#2223) cma: server knowledge of island != client knowledge, Jason Short via RT, 2003/01/09
- [Freeciv-Dev] Re: (PR#2223) cma: server knowledge of island != client knowledge, Raimar Falke via RT, 2003/01/09
- [Freeciv-Dev] Re: (PR#2223) cma: server knowledge of island != client knowledge, ChrisK@xxxxxxxx via RT, 2003/01/09
- [Freeciv-Dev] Re: (PR#2223) cma: server knowledge of island != client knowledge, Todd Goodman via RT, 2003/01/09
- [Freeciv-Dev] Re: (PR#2223) cma: server knowledge of island != client knowledge, Raimar Falke via RT, 2003/01/09
- [Freeciv-Dev] Re: (PR#2223) cma: server knowledge of island != client knowledge, Todd Goodman via RT, 2003/01/09
- [Freeciv-Dev] Re: (PR#2223) cma: server knowledge of island != client knowledge, Mike Kaufman via RT, 2003/01/09
- [Freeciv-Dev] Re: (PR#2223) cma: server knowledge of island != client knowledge,
ChrisK@xxxxxxxx via RT <=
- [Freeciv-Dev] Re: (PR#2223) cma: server knowledge of island != client knowledge, Raimar Falke via RT, 2003/01/09
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