[Freeciv-Dev] Re: (PR#2415) AI only autoattack patch
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On Tue, Dec 24, 2002 at 07:46:12PM +0100, Christian Knoke wrote:
> On Mon, Dec 23, 2002 at 02:39:11PM -0800, Per I. Mathisen via RT wrote:
> >
> > This patch gives only the AI access to autoattack.
>
> After the AI autoattack shots down a cruiser of mine, and <return>,
> the connection between client and server broke. The server did this
> silently (with debug 1), the client issued the usual message. No
> crash. Not reproducible.
Here are some more. I have not tested without your patch.
I got:
2: cut connection chris von localhost (Spieler Barbarossa) due to lagging
player
2: Verbindung verloren: chris von localhost (Spieler Barbarossa).
at the moment when I activated a phalanx inside a city.
---------
Funny: an enemy musketeer in front of my city, which is defended
by a musketeer (veteran, forest, river), too. When I move a diplomat
into my city, the musketeer attacks. He didn't had a chance.
---------
Silly: a fortified musketeer in front of enemy city gets attacked
by a musketeer inside that city, when I move a diplomat on the tile
where my musketeer stands. My musketeer wins (computable) and the city
is empty after that.
--------
Another:
2: cut connection chris von localhost (Spieler Barbarossa) due to lagging
player
2: Verbindung verloren: chris von localhost (Spieler Barbarossa).
on turn done.
--------
Ironclad has 4 1/3 moves:
login as chris in attached savegame
press space on any non-ironclad-unit
move ironclad near Shchem north 4 tiles
move other ironclad ne 4 tiles
--->
first ironclad blinks again and shows 1/3 move
I don't file like making a proper bug report for each.
If you think it is necessary, tell me.
The lags are not reproducible.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
ironclad.sav.gz
Description: ironclad.sav.gz
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