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[Freeciv-Dev] Re: (PR#2415) AI only autoattack patch
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[Freeciv-Dev] Re: (PR#2415) AI only autoattack patch

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2415) AI only autoattack patch
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Tue, 24 Dec 2002 12:50:33 +0100

On Tue, Dec 24, 2002 at 11:20:24AM +0000, Per I. Mathisen wrote:
> On Tue, 24 Dec 2002, Christian Knoke wrote:
> > On Mon, Dec 23, 2002 at 02:39:11PM -0800, Per I. Mathisen via RT wrote:
> > > In addition, I have moved the maybe_make_first_contact and
> > > wakeup_neighbor_sentries up in the code hierarchy, so that I can avoid
> > > them being called for each unit being moved that is inside a transport.
> > > This is unnecessary and therefore a waste of CPU.
> >
> > What about spies transported on a galleon?
> 
> What about them? IIRC they don't have any special rules with regard to
> sentried units or first contact.

I was thinking, the spy sees the foreign unit before the galleon does,
so making the first contact, while the galleon doesn't, - but now that you
ask I'm probably wrong.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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