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[Freeciv-Dev] Re: (PR#2415) AI only autoattack patch
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[Freeciv-Dev] Re: (PR#2415) AI only autoattack patch

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2415) AI only autoattack patch
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Tue, 24 Dec 2002 11:20:24 +0000 (GMT)

On Tue, 24 Dec 2002, Christian Knoke wrote:
> On Mon, Dec 23, 2002 at 02:39:11PM -0800, Per I. Mathisen via RT wrote:
> > In addition, I have moved the maybe_make_first_contact and
> > wakeup_neighbor_sentries up in the code hierarchy, so that I can avoid
> > them being called for each unit being moved that is inside a transport.
> > This is unnecessary and therefore a waste of CPU.
>
> What about spies transported on a galleon?

What about them? IIRC they don't have any special rules with regard to
sentried units or first contact.

  - Per



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