[Freeciv-Dev] (PR#2635) bug in ai air code?
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients:; |
Subject: |
[Freeciv-Dev] (PR#2635) bug in ai air code? |
From: |
"Per I. Mathisen via RT" <rt@xxxxxxxxxxxxxx> |
Date: |
Mon, 23 Dec 2002 11:34:51 -0800 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
1: IDEX: unit unreg missing: 1627 473a50 Fighter
> sanitycheck.c:67: failed assertion `plr_tile->seen < 60000'
1: IDEX: unit unreg missing: 3243 69f998 Stealth Fighter
> sanitycheck.c:67: failed assertion `plr_tile->seen < 60000'
I get these errors in certain very long autogames. I cannot reproduce them
from a saved savegame. Seems to be always air units that are reported
missing. I don't see what the two error messages have to do with each
other, but they always occur simultaneous.
Since this error comes from sanitycheck.c, it only appears when you
compile with --with-debug=yes
Autogames run with ai-only autoattack patch, but it doesn't look related.
- Per
- [Freeciv-Dev] (PR#2635) bug in ai air code?,
Per I. Mathisen via RT <=
|
|