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[Freeciv-Dev] (PR#2635) bug in ai air code?
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[Freeciv-Dev] (PR#2635) bug in ai air code?

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To: undisclosed-recipients:;
Subject: [Freeciv-Dev] (PR#2635) bug in ai air code?
From: "Per I. Mathisen via RT" <rt@xxxxxxxxxxxxxx>
Date: Mon, 23 Dec 2002 11:34:51 -0800
Reply-to: rt@xxxxxxxxxxxxxx

1: IDEX: unit unreg missing: 1627 473a50 Fighter
> sanitycheck.c:67: failed assertion `plr_tile->seen < 60000'

1: IDEX: unit unreg missing: 3243 69f998 Stealth Fighter
> sanitycheck.c:67: failed assertion `plr_tile->seen < 60000'

I get these errors in certain very long autogames. I cannot reproduce them
from a saved savegame. Seems to be always air units that are reported
missing. I don't see what the two error messages have to do with each
other, but they always occur simultaneous.

Since this error comes from sanitycheck.c, it only appears when you
compile with --with-debug=yes

Autogames run with ai-only autoattack patch, but it doesn't look related.

  - Per




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