[Freeciv-Dev] (PR#2634) ai_military_attack() bug#2
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[Freeciv-Dev] (PR#2634) ai_military_attack() bug#2 |
From: |
"Per I. Mathisen via RT" <rt@xxxxxxxxxxxxxx> |
Date: |
Mon, 23 Dec 2002 06:21:48 -0800 |
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rt@xxxxxxxxxxxxxx |
@@ -1996,6 +2028,9 @@
UNIT_LOG(LOG_DEBUG, punit, "mil att bash -> %d, %d", dest_x, dest_y);
ai_unit_attack(punit, dest_x, dest_y);
}
+ if (!(punit = find_unit_by_id(id))) {
+ return; /* we died */
+ }
} /* while */
} else {
/* FIXME: This happens a bit too often! */
@@ -2004,10 +2039,8 @@
ct = 0;
}
- if (!(punit = find_unit_by_id(id))) {
- return; /* we died */
- }
ct--; /* infinite loops from railroads must be stopped */
It is possible to attack and die, and still do another loop in
ai_military_attack, leading to a core dump. If we add the first check, we
can remove the latter. This should be fixed for S1_14 as well as head, but
for S1_14 we can keep the latter check as well to be absolutely sure.
- Per
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