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[Freeciv-Dev] Re: (PR#2631) [Fix] ACTIVITY_EXPLORE infinite cycle
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[Freeciv-Dev] Re: (PR#2631) [Fix] ACTIVITY_EXPLORE infinite cycle

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To: Gregory.Berkolaiko@xxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2631) [Fix] ACTIVITY_EXPLORE infinite cycle
From: "Per I. Mathisen via RT" <rt@xxxxxxxxxxxxxx>
Date: Mon, 23 Dec 2002 10:54:58 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 23 Dec 2002, Gregory Berkolaiko via RT wrote:
> The problem is that we _need_ to call ai_manage_explorer from
> handle_.._request. And this call must really make explorer walk around,
...
> This is because when we hit "X", we expect the explorer to go do it.
> Compare with what happens when you hit "A" on a settler (nothing happens,
> until end of turn IMO).

Then we should do this in handle_unit_info(), not in the general code used
by everyone and everything.

Move the check over there and the bug should be solved.

  - Per




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