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[Freeciv-Dev] (PR#2636) fix for grave bug in aiair.c
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[Freeciv-Dev] (PR#2636) fix for grave bug in aiair.c

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Subject: [Freeciv-Dev] (PR#2636) fix for grave bug in aiair.c
From: "Per I. Mathisen via RT" <rt@xxxxxxxxxxxxxx>
Date: Mon, 23 Dec 2002 12:03:20 -0800
Reply-to: rt@xxxxxxxxxxxxxx

@@ -338,7 +340,9 @@
      * TODO: separate attacking into a function, check for the best
      * tile to attack from */
     set_unit_activity(punit, ACTIVITY_GOTO);
-    (void) do_unit_goto(punit, GOTO_MOVE_ANY, FALSE);
+    if (!ai_unit_goto(punit, GOTO_MOVE_ANY, FALSE)) {
+      return; /* died */
+    }
     /* goto would be aborted: "Aborting GOTO for AI attack procedures"
      * now actually need to attack */

Definitely S1_14 material, too.

  - Per




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