[Freeciv-Dev] Re: (PR#2486) Civ 2 Style Waste
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On Fri, 2002-12-13 at 10:31, Raahul Kumar via RT wrote:
> Per wanted the ability to completely define waste using similar params to
> corruption.
me too. This is good for flexibility purposes.
>
> This patch adds some new modifiers to the default ruleset, that work the same
> way as corruption params do.
>
> waste_modifier
> waste_fixed_distance
> waste_distance_factor
> waste_extra_distance
>
> Synced Civ 2 style Waste implementation to current CVS. A few notes about
> this patch:
>
> I have not updated Civ 1/2 rulesets to use waste. If this patch is committed I
> will send in modified rulesets.
Civ 1 has not knowledge of waste, thus don't need to be updated, anyway.
As for civ2 settings, I have made complete testing of them, and I can
supply them. (Or we can cross-check them if you prefer)
>
> Only gui-gtk has support in the city dialog for showing waste. All other guis
> have no support. Waste still happens, but the player can't see how it is
> occuring.
>
>
> Please review/commit.
I definitely think that you need to add a mandatory capability string to
the server, to cope with this change.
Have you tried what happen if a non-patched client connects to a patched
server and tries to use CMA?
What happen if a patched client connect to a non-patched server?
>
> Aloha,
> RK.
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