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[Freeciv-Dev] Re: (PR#2486) Civ 2 Style Waste
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[Freeciv-Dev] Re: (PR#2486) Civ 2 Style Waste

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To: raahul_da_man@xxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2486) Civ 2 Style Waste
From: "Davide Pagnin via RT" <rt@xxxxxxxxxxxxxx>
Date: Sat, 14 Dec 2002 09:37:40 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, 2002-12-13 at 10:31, Raahul Kumar via RT wrote:
> Per wanted the ability to completely define waste using similar params to
> corruption. 

me too. This is good for flexibility purposes.

> 
> This patch adds some new modifiers to the default ruleset, that work the same
> way as corruption params do. 
> 
> waste_modifier             
> waste_fixed_distance       
> waste_distance_factor       
> waste_extra_distance        
>  
> Synced Civ 2 style Waste implementation to current CVS. A few notes about
> this patch:
> 
> I have not updated Civ 1/2 rulesets to use waste. If this patch is committed I
> will send in modified rulesets.

Civ 1 has not knowledge of waste, thus don't need to be updated, anyway.

As for civ2 settings, I have made complete testing of them, and I can
supply them. (Or we can cross-check them if you prefer)

> 
> Only gui-gtk has support in the city dialog for showing waste. All other guis
> have no support. Waste still happens, but the player can't see how it is
> occuring.  
> 
> 
> Please review/commit.

I definitely think that you need to add a mandatory capability string to
the server, to cope with this change.

Have you tried what happen if a non-patched client connects to a patched
server and tries to use CMA?

What happen if a patched client connect to a non-patched server?

> 
> Aloha,
> RK. 





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