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[Freeciv-Dev] Re: (PR#2466) Display of city revolt state deferred
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[Freeciv-Dev] Re: (PR#2466) Display of city revolt state deferred

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To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2466) Display of city revolt state deferred
From: "Raimar Falke via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 3 Dec 2002 10:39:31 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Dec 03, 2002 at 09:23:00AM -0800, ChrisK@xxxxxxxx via RT wrote:
> On Tue, Dec 03, 2002 at 04:41:27AM -0800, Reinier Post via RT wrote:
> > On Mon, Dec 02, 2002 at 10:35:59AM -0800, ChrisK@xxxxxxxx via RT wrote:
> > 
> > > This is not quite true. The display for other players is updated at
> > > beginning of the turn, so they get to know anyway. And I don't see
> > > how they could take advantage of that information. But ok, they
> > > don't _need_ to know (before next turn).
> > 
> > My diplomats post nearby enemy cities, waiting for them to be in turmoil
> > so they are cheaper to bribe.
> 
> Question: the turmoil state as a factor for bribe cost is determined
> (1) at turn change or (2) real time? I guess (1). That means: if a city

It is 2. server/unithand.c:handle_incite_inq for the query and it is
also calculated a second time in server/diplomats.c:diplomat_incite.

        Raimar

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