[Freeciv-Dev] Re: Civ 2 Style Waste: A RFC
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On Fri, Nov 29, 2002 at 09:06:38PM -0800, Raahul Kumar wrote:
>
> --- "Per I. Mathisen" <per@xxxxxxxxxxx> wrote:
>
> > Anyway, I'm for it, but I want it configurable through government.ruleset
> > just like corruption is, so g->corruption_level should be g->waste_level
> > and so on. We may want to have govts that have little corruption but lots
> > of waste or the other way around.
>
> Odd. It makes sense to me that corruption and waste would go together, but
> your
> wish is my command.
>
> > I agree fully. This makes notradesize much too nasty for anyone to want to
> > use it.
>
> I was thinking of adding noshieldsize/fullshieldsize. Server variables.
How do you want to build the improvements in the new cities without
production?
You try to fix the problem and with the fix you create 2 new problems.
A fix should reduce the number of problems.
Try my idea with increasing settlercost. After 40 cities its to
expensive to build only settlers in every city.
Thomas
[Freeciv-Dev] Re: Civ 2 Style Waste: A RFC, Ross W. Wetmore, 2002/11/29
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