Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2002:
[Freeciv-Dev] Re: Civ 2 Style Waste: A RFC
Home

[Freeciv-Dev] Re: Civ 2 Style Waste: A RFC

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: "Per I. Mathisen" <per@xxxxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Civ 2 Style Waste: A RFC
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Sat, 30 Nov 2002 17:48:02 +0100

On Fri, Nov 29, 2002 at 09:06:38PM -0800, Raahul Kumar wrote:
> 
> --- "Per I. Mathisen" <per@xxxxxxxxxxx> wrote:
> 
> > Anyway, I'm for it, but I want it configurable through government.ruleset
> > just like corruption is, so g->corruption_level should be g->waste_level
> > and so on. We may want to have govts that have little corruption but lots
> > of waste or the other way around.
> 
> Odd. It makes sense to me that corruption and waste would go together, but 
> your
> wish is my command.  
> 
> > I agree fully. This makes notradesize much too nasty for anyone to want to
> > use it.
> 
> I was thinking of adding noshieldsize/fullshieldsize. Server variables.

How do you want to build the improvements in the new cities without
production? 
You try to fix the problem and with the fix you create 2 new problems.
A fix should reduce the number of problems.

Try my idea with increasing settlercost. After 40 cities its to
expensive to build only settlers in every city.

Thomas


[Prev in Thread] Current Thread [Next in Thread]