[Freeciv-Dev] Re: (PR#2277) Superimposed units
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[Freeciv-Dev] Re: (PR#2277) Superimposed units |
From: |
"Gregory Berkolaiko via RT" <rt@xxxxxxxxxxxxxx> |
Date: |
Fri, 8 Nov 2002 10:03:26 -0800 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
On Thu, 7 Nov 2002, Per I. Mathisen via RT wrote:
>
> Actually, what you are seeing isn't what is happening. Login as d and
> see what REALLY happens...
>
> The settler moves back into the city immediately, and the horseman takes
> its place. But for some reason a's client isn't notified, so it thinks
> the two units stack. But if they did stack, the server would assert on
> turn end. It doesn't.
I suspected this much...
Then it is probably has something to do with Raimar's fix for the bug when
client sees too much or my fix of ghost stealth units before that or the
conflict between them. These are only guesses and I am afraid I won't be
able do any research on the matter.
G.
- [Freeciv-Dev] Re: (PR#2277) Superimposed units,
Gregory Berkolaiko via RT <=
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