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[Freeciv-Dev] Re: Recalculating movement after unit gets damaged
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[Freeciv-Dev] Re: Recalculating movement after unit gets damaged

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To: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Recalculating movement after unit gets damaged
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 4 Oct 2002 19:32:47 +0100 (BST)

On Thu, 3 Oct 2002, Thomas Strub wrote:

> On Thu, Oct 03, 2002 at 05:57:14PM +0100, Gregory Berkolaiko wrote:
> > On Thu, 3 Oct 2002, Thomas Strub wrote:
> > 
> > I really dislike how it's done (that means I dislike the existing code 
> > too).  I feel there is no need to copy and keep the whole unit struct if 
> > all you need is just def_moves_used and att_moves_used.  Why not compute 
> > only those before the fighting occurs?
> 
> So you think this new solution is better?

Yep.  Has the consensus on the change itself been reached?

G.



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