[Freeciv-Dev] Re: Recalculating movement after unit gets damaged
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On Thu, Oct 03, 2002 at 05:57:14PM +0100, Gregory Berkolaiko wrote:
> On Thu, 3 Oct 2002, Thomas Strub wrote:
>
> I really dislike how it's done (that means I dislike the existing code
> too). I feel there is no need to copy and keep the whole unit struct if
> all you need is just def_moves_used and att_moves_used. Why not compute
> only those before the fighting occurs?
So you think this new solution is better?
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.
def_ships_moves2.diff
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