[Freeciv-Dev] Re: Recalculating movement after unit gets damaged
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On Wed, Sep 25, 2002 at 01:51:10AM +0200, Thomas Strub wrote:
> Hi,
>
> when a unit gets damaged in combat (defending) the movementpoints aren't
> adjusted.
> So if your battleship loses 90% of HP it can still move 4 tiles and
> escape other units. I think that the movementpoints should be
> recalculated every time a units gets damaged defending and attacking.
I looked at the code ... that only affects sea-units. I changed it so
attacking and defending units have the same effect when getting
attacked.
There is no effect on land units.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.
def_ships_moves1.diff
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- [Freeciv-Dev] Re: Recalculating movement after unit gets damaged,
Thomas Strub <=
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