[Freeciv-Dev] Re: city_incite_cost
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On Mon, Sep 30, 2002 at 04:04:29PM +0000, Per I. Mathisen wrote:
> On Mon, 30 Sep 2002, Thomas Strub wrote:
> > this is a new version of city_incite_cost.
>
> This is a version that is cleaned up a bit and has the following changes:
> - Removed my diplomat patch which was previously posted (one thing at a
> time, please)
Sorry i was in hurry ...
> - Supported units don't cost extra: some units do not have upkeep, and
> are thus not in the list of supported units, they would go cheaper
> as defenders in the previous patch, which is bad. Also, ingame
> it is always (correctly) assumed that units away from home cause
> unhappiness, and unhappiness is the reason for incitement in the first
> place
Units are _very_ cheap in the current solution. Buildings are ok. But a
little bit cheap too.
> - Courthose now has double effectiveness (distance divided by four)
Ok.
> - Celebrating cities cannot be incited
I don't like that, in Anarchy cities aren't bribeable. Think its should
be (city_celebrating(pcity)) && g->index !=
game.government_when_anarchy)
> - All values now multiplied by happy/unhappy adjusted size and divided
> by adjusted distance
> - Happiness very very important to increase incite cost, as this both
> doubles cost _and_ increases/decreases size multiplicator
> - Very large cities are now very hard to incite, while small cities far
> away from capital still come at a bargain
> - It is now more important to know where the enemy's capital is. This may
> be bad.
> - City improvements are much more important to increase city prices than
> units. This is intentional and anti-ICS.
> - Angry citizens bring the price of cities down to insane cheapness :)
> - Unhappy cities or cities during anarchy go very cheap as well
Wrong, cities second round in Anarchy are now unbribeable ...
> - On average I think prices went up by 2x... maybe too much?
The x2 is ok. But the factor isn't to much dependent from buildings and
units in the city.
> This patch contains lots of temporary logging stuff. Do not complain about
> style issues ;)
>
> Please give it a try.
>
> - Per
>
- [Freeciv-Dev] Re: city_incite_cost,
Thomas Strub <=
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